I have a basic “hand to steering wheel IK” setup here. unfortunately, the shoulder and elbow bones are too far inward into the driver’s body. This undesirable effect is especially apparent while turning.
Is there anyway to expand those bone positions/rotations more outward while retaining the original IK transforms?
Appreciate any potential answers!
Based on steering angle you can add a procedural Yaw upper body rotation ( distributed between spine01 and spine03/05 ) so that it’ll compensate for the arm length.
If this isn’t enough you could also add a procedural forward Pitch rotation, that will add compensation for the arm length.
are you able to demonstrate how this would look in a anim graph?
apologies, i’m relatively new to animations in general!