Sorry for running silent I had to take this past weekend off from work.
I had sort of a long term plan to do an advanced arm pack if it seemed worth the time after this basic set. However a simple morph target and normal blend could be added.
I’m still dealing with deformation concerns. I’m trying to get these spot on for you all now. I’m still ~ a centimeter off here and there which I didn’t realize how big of an impact these minor difference would make when I did the first iteration of the model.
I was leaving weapon animations out primarily because for them to look good they sort of have to be molded to the weapon you’re holding and I wanted this to be a generic use case. I do have Tim Plates gun that could be easily setup for a rifle. But the only hand gun model I have is a star wars blaster pistol and that isn’t going to fly on the marketplace lol.
Ill leave you with some work in progress on the arm texture.
