I make a simple box by first creating a plane, then extruding it, then export as .fbx. When I import into UE, I get a failed message with the error “…could not be created because all of its polygons are degenerate.” It’s just a basic box, so I don’t understand what went wrong.
It was more of an experiment. I start making different shapes from a base plane, so if a basic cube wasn’t going to work, I’d need to figure out a different way to model.
Is that plug-in they’re using actually available now?