Basic Checkpoint (Beginner!)

Hello! I am having some issues with a basic checkpoint system I created following a YouTube Tutorial and need some help figuring out how to fix it! :heart:

Context: The checkpoint is the stick with the red scarf, when active it has a white orb floating above it!

These are the blueprints inside the checkpoint system, the issue with this is that the checkpoint doesn’t always register the collision with the player?

I’m not sure why however it seems more likely to register when collided from the right hand side?
(Video of the problem):

Although it’s not actually more likely to work on the right as, if the object is flipped, it still prefers the right hand side?

I have no idea what I’ve done wrong? I played around with the Blueprints a bit and managed to make a bit of progress although this adds lots of error pop ups and makes the checkpoint TOO sensitive, sometimes it turns on before the player has collided with it.

Uploading: PixelGnome - Unreal Editor 2023-08-13 17-38-37.mp4…

(Error messages):

Thanks so much for reading! Any help would be greatly appreciated! :v: