Anyone have issues with a blueprint inheriting from a c++ class fail to link during packaging causing the playable pawn to be unusable when running the packaged exe?
LogPlayLevel: Warning: LogLinker: Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Blueprints/MyPawnBP.MyPawnBP_C
LogPlayLevel: Warning: LogLinker: Warning: Unable to load Default__MyPawnBP_C with outer Package /Game/Blueprints/MyPawnBP because its class (MyPawnBP_C) does not exist
I;
- created a c++ pawn with some custom movement/looking code
- created a blueprint that inherits from this class
- created my own gamemode blueprint and set the default pawn to my new pawnbp
- play in editor works as expected
- package, warnings appear, unable to move or do anything in the game and believe the warnings are pointing to the cause
Any ideas? I can provide more details as needed…