Basic Building System

Hello Community,

In this tutorial ill be showing you how to create a simple and basic building system.
Sorry about my English… I still learn this language…

What you need is :

  • Blender or Assets
  • Unreal Engine

You can download a template file here:
[UE 4.11 Preview 8 ]


Waiting for done processing :slight_smile:

Thanks for the hint. :slight_smile:

Here’s a snapping version that makes the part jump to a set increment

Hey you’re welcome guys! And thanks to .

What do you call this Action

It’s called a conversion: Conversions | Unreal Engine 5.2 Documentation

That one specifically is ToFloat(int), which converts an integer (whole number) to a float (floating point/real number).

Thanks Amsirahc

Or use the “Snap to grid (float)” node. It works pretty fine.

I just saw this very helpful post. I have two questions: (1) how to enable physics after placing the wall and floor objects? I tried to enable physics in wall and floor blueprints, only to get weird behaviors of walls and floors in the game. (2) Is there any way to make the placed walls and floors permanent after exiting the game? Thanks