Basic Artnet/DMX parameter control in 4.26

Hello Unreal Community :slight_smile:

Firstly, apologies if this is a basic or oft-asked question - I’ve been trying to figure this out for a while.

I’m looking to control parameters in Unreal from Artnet. I’m up to speed with controlling lighting fixtures with a DMX library, but I’m looking for more basic parameter control just using blueprints - for example I’d like to link the rotation of an actor to the value of Artnet Universe 5, Channel 3

I found this brilliant tutorial outlining what I’m after, but it seems like the nodes for this workflow have been deprecated in 4.26

Is there a way to access the raw artnet data without having to set up a fixture library?