Hi … I’ve been lurking on the for a while now. I know a bit of programming but I started about two months back on UE4 with no idea about 3d or any kind of game development. If this were a game I’d say I levelled up from ‘Knows Nothing’ to ‘Knows Next to Nothing’ during this time
So to celebrate this advancement I put together a little video on the AnimGraph. This was the bit I found the least references or documentation on. So I can’t vouch for it being the right way to do things, but it seems to work.
Anyway hope this helps someone and certainly hope the community can provide pointers on better ways.
I’ve added a whole bunch of additional videos that take you through creating a new project from the start, retargeting animations, adding movement, managing the camera, creating 2d blendspaces, adding a rifle mesh and creating an aim offset from an aimspace animation. All assets in the tutorial are taken from free content in the marketplace.
Hi, good day sir, can you please give blueprint code sample from default Third person template with heroTPP from no weapon to equip weapon (Character Blueprint, Animblueprint). Thanks.
It is easy enough run a montage and set a branch point or notify when the character’s hand is on/near the weapon. Then simply attach/snap the weapon to the hand bone. It doesn’t matter if it is on HeroTPP or something else, same concept.
You can see weapon equipping in the first post. I’ve restarted the series from scratch with step by step details and haven’t got to that part yet. Weapon equipping should be around video 7. I will eventually get around to it.