Basic Animations on Actors

I assume you would set up a time line for the lever object that controls the rotation.
The lever bp has a boolean variable that says on / or (or up / down or whatever) when your player activates it, you cast to the lever bp and toggle its boolean variable and then based on that you exectue the timeline either in play or in reverse - depending on the current state. - Thats at least how Id try to do it.