I would to know the best way to trigger basic animation on objects by blueprint.
For example, the player can hit objects like a lever. This lever, after it is hit by the player, will bring down (it’s just a rotation) with a blueprint.
So, I would apply a rotation to the lever but the player must see the rotation movement, it is an animation.
It is not a position and directly, an other position, without animation.
What is the best way to create the animation of the lever, triggered by blueprint? With matinee, by blueprint operations, with a skeletalmesh or others?
Thank you for your answers.