Hi, before i continue to mess my project i thought it would be nice to ask some advice.
I have a model which consist body parts like seen in old Tomb Raider and Minecraft. They are parented together and animated via keyframes in Blender. So what is the best, easiest and most efficient way to import this kind of animations? Animations are in one long animation sequence, and i would like to control the timeline with BluePrints. There is no bones or rigging included. Animation is huge topic in UE and im just asking shortcut to the specific topic.
Thx for the help.