Some really awesome news on that front, I’ve just seen that Epic have donated 10k euros to Blender to help improve the FBX pipeline! https://twitter.com/tonroosendaal/status/485431565447868416
Hopefully this should mean that we’ll soon have an easier ride getting things between Blender and UE4. Also shows Epic are committed to helping the community they’re building which is really awesome
What you’re saying is true, but I think it’s you that’s not seeing the full picture here. The point is that when you’re starting out making a game you don’t necessarily need every single animation working right away, but you do need something. Once the prototype is working and you can see it plays well enough you can then use it to attract talent and funding etc. and then you can swap out the animations with better ones.
Of course there’s no substitute for learning how to do things yourself, but by your logic things like Blueprints and Playmaker are a waste of time because once you need something more complex you’re going to need to know how to program, so it’s a waste of time trying to make a game without knowing how to program. That’s clearly not the case - as long as you know and respect the limitations of the tools you’re using there’s plenty of scope to create awesome games without doing everything by hand.
Many people just want to make a simple game, and would be quite happy to use, say, a basic FPS motion set and work within its limits. If you don’t have the motion for “bend over and pick up” just code a nice particle dissolve when you click the object etc.