Basic AI In Unreal Engine 4.10 Using Blueprints

Almost 2 1/2 hours long, I show how to get basic AI set up with different behaviors and senses. While the PawnSensing component is briefly used, the primary focus is on the AI Perception component. Let me know what you think, or what could be improved when I update it for 4.11!

Nice to see some more tutorials :smiley:

Health and other life stuff got int he way, but I’m getting back on top of things now! :slight_smile:

I’m just starting to watch the videos on your channel as I’m a complete beginner still picking away. These will help tremendously, thank you!