I’m ready to start animation on Unreal 4 but before making skeleton mesh in maya I want to know something !
Could we get a skeleton mesh and adding other animated parts ?
I see that we can put weapon in socket. So if I make a base character without arms and legs I can import skeleton mesh and put in in the torso socket and keep the possibility to animate the final character ? Oo
Not quite sure what you mean.
I suggest you have a look at the skeletal asset videos if you still havent.
Its a must watch for anyone dealing with animation in UE4