Base Material - What Would You Like?

Hey mates ! :smiley:

Finally gathered your requests and implemented them. Currently sent them to a friend for testing.

Implemented:

-Static and dynamic Pan and rotate

  • Tesselation (map and tesselation factor)
  • Normal map factor
  • Maps for metall, roughness and specular
  • A simple diffuse map brightness factor
  • Diffuse map color (color and factor)
  • Detail maps (Maps, factors and scaling)
  • AO texture

Down below I also tested it with Translucent and Human Skin setups. Simply just changed the lighting type.

Also I would like to take your opinion. Would like to keep all the variables in one place like this or would you like to see them kept under different subjects like “Parallax” and “Detail Maps” ?

Thanks for the feedback. Gonna release this as soon as possible.

Good deving everyone :wink: