As someone used CryEngine for a long time I really missed a “combined and ready” material in UE4 that is all basic and most used components are gathered conveniently and working fast (enough shader compiling already !). So I decided to make one. I also wanted to ask community what functions of the material editor they usually use so that I can add them too.
For now you have:
Maps for Diffuse, Normal, Parallax
Metallic, Roughness values.
Emissive lighting color
Emissive light power
Tiling control.
Parallax Node controls
So what else people who dabble in the editor (especially “art” people) use ? I guess I’ll also add them and put this out from the lowest price possible out there (whatever that is).
I got everything you wanted except for panning. I’ll get it working soon and then start the reliability test with a friend. When it passes finally will get it to marketplace.
Also I would like to take your opinion. Would like to keep all the variables in one place like this or would you like to see them kept under different subjects like “Parallax” and “Detail Maps” ?
Hey mates sorry for the great delay. Had to deal with school first.
So I am finally ready to release this. Tested it quite a bit and confirmed the stability. The only thing left for me to you ask this once more, and then we will be on our way.
Would like to keep all the variables in one place like this or would you like to see them kept under different subjects like “Parallax” and “Detail Maps” ?