As someone used CryEngine for a long time I really missed a “combined and ready” material in UE4 that is all basic and most used components are gathered conveniently and working fast (enough shader compiling already !). So I decided to make one. I also wanted to ask community what functions of the material editor they usually use so that I can add them too.
For now you have:
- Maps for Diffuse, Normal, Parallax
- Metallic, Roughness values.
- Emissive lighting color
- Emissive light power
- Tiling control.
- Parallax Node controls
So what else people who dabble in the editor (especially “art” people) use ? I guess I’ll also add them and put this out from the lowest price possible out there (whatever that is).
Here is how it is gathered.
So waiting for answers. Good devving everyone !