Base Idle Animation, Random Idle Animation (from a vast range), Base Idle Animation, LOOP

Help Requested! I almost solved this problem in a simple way! I just need a tiny little help… Remind well what’s the purpose of this Topic:

Now that your memory is refreshed, study the Animation Blueprint, please.

▼ This is the Event Graph of the Animation Blueprint:

▼ This is the Locomotion:

▼ This is the first State of the Locomotion:

▼ This is the Transition from the 1st State to the 2nd State:

▼ This is the second State of the Locomotion:

▼ This is the transition from the 2nd State to the 1st State:

▼ This is what it does:

The problem is probably in the Event Graph.

If a Delay is used, then the next animation won’t play after the very end of another animation. Something better than Delay is needed, can you tell What it is, please? :slight_smile: