UE4.24.3: How do we play a “base” idle animation, and at the end of it, play a *random *animation (selected from a vast range of animations), and at the end of it, replay the “base” idle animation, and at the end of it, play a random animation, possibly different from the previous one?
The idea is that a base idle animation (0) is played **between **each random idle animation (from 1 to infinite).
In other words: 0 ,“base” idle animation, is played; at the end of it, 2 is randomly selected and played; at the end of it, 0 is played again; at the end of it, 5 is randomly selected and played; at the end of it, 0 is played again; at the end of it, 8 is randomly selected and played; 0 would be played *between *each random idle animation.
Can you help me set this up, please?