Base Idle Animation, Random Idle Animation (from a vast range), Base Idle Animation, LOOP

Thank you for you answer! :), those who are new like me will have some problems understanding this. So help me make some clarity:

To accomplish this *Base Animation, Random Animation, Base Animation *Loop, I have to make an Animation Blueprint with a State Machine with two states; let’s call them: Base Idle, and Random Idle. In Base Idle I can put the Base Idle Animation, that will be played first.

In the other *state *(Random Idle), I have to add a Blend Poses by Int, with all the Random Idle Animations that will be played after the Base Idle Animation.

Is it **right **until here?

I also have other questions, I hope you can answer them, DomusLudus.

By “blend” do you mean Blend Space?

By “anim event” do you mean the Event Blueprint Update Animation, in the Event Graph?

I’m sorry, but by “change values” I don’t know what you mean. Can you please explain me? :slight_smile: