Hey,
i’m implementing a map rotator for my game, which will be part of the game instance class (persistent)
It should support the following features:
- Using “UCLASS(config = game)”
- Configurable TSubclassOf<MapRotator> on the game instance (allow simple or more advanced map rotator)
So what is the best base class to use for my map rotator?
UObject, no base class, … ?