Bank/roll along spiral movement

Hi,

my ship is doing a spiral movement like shown and I want it to be roll along this spiral path. I thought I calculate the somehow the the radial direction,
which should work like the normal and tell it to align its up vector to this radial vector. I’ve been playing
around with different nodes and have no idea atm how to do it. The other problem is to make a world to local-
transformation.

and out of Sequence 1 pin:

So my goal is to rotate the ship like the red triangle:
spiral2

Thanks in advance!