Bandwith increase due to Match Timer Text


I am trying to make my bandwidth stable but unfortunately it seems every second I set up my Match Timer, it uses a lot of bandwith.

The first image shows the timer I use to set up my Timer Text Variable.

Second image shows the bandwidth in which each peak is due to the TimerText variable.

Third image shows the fact that it is the TimerText which seems to be really heavy.

Would anyone know a solution for that? Every time the game is tested, everything goes well up to the moment one peak is above the bandwidth limit and makes everything lag afterwards…