We were having issues with multiplayer in our game and realized that we were maxing our bandwidth (set to 10000 by default). While we raised it in the mean time to fix the issue, we are unable to figure out where the bandwidth is coming from due to lack of information in the Profiler. As you can see from the images, the graph shows it breaking the 10000 threshold, but the actors tab shows us not even hitting 1kb/s. We can’t seem to locate where the increased bandwidth is coming from that the profiler knows exists.
Any Ideas or tips?