Last night I burned through 24,520,560,848 kbps
From midnight while I was sleeping and it keeping going until about 5pm this arvo until my service provider shaped my internet.
Some other things worth mentioning is, I was at work all day, no one else had any devices connected to our router apart from my partner who only used facebook.
My computer had no torrents running nor any major updates that im aware of, but I may of had my unreal editor open over night. So im just curious to know has anyone else had similar issues with bandwidth consumption with UE4. Does it update automatically? I’ve also had version 4.4.0 installed prior to this strange phenomenon, I might add. Does the editor use a lot of bandwidth in general even when idling?
We have only been with the service provider for a couple of weeks and im trying to narrow down what the hell is going on. Here is a log of our bandwidth trends over the past few days
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TIMESTAMP _________ TOTAL _________ ANYTIME _________ FREEZONE
2014-08-25T00:00:00 610,685,822 545,200,401 65,485,421
2014-08-26T00:00:00 3,098,095,313_________ 2,950,915,281 147,180,032
2014-08-27T00:00:00 510,463,389 455,693,484 54,769,905
2014-08-28T00:00:00 2,138,645,740 1,840,877,792 297,767,948
2014-08-29T00:00:00 1,386,913,522 1,385,986,738 926,784
2014-08-30T00:00:00 669,216,809 666,039,068 _________3,177,741
2014-08-31T00:00:00 1,051,266,773 929,738,792 _________121,527,981
2014-09-01T00:00:00 440,982,993 431,282,667 _________9,700,326
2014-09-02T00:00:00 _________6,813,337,787 6,785,633,521 27,704,266
2014-09-03T00:00:00 24,520,560,848 24,424,856,598 _________95,704,250*