Banding artifacts caused by post processing?

Ok so it’s a newer feature, thought you meant mixing in an ambient occlusion sample with the post processing inside of a post proc material. Will check if I can duplicate the banding with the material ao turned on.

edit:
Not really seeing the banding even with static lighting turned off.

I can get similar visuals if I mess with the film setting inside of the post process.

I only get slight shadow artifacts on textured objects if using virtual shadow maps.