I’m new to unreal engine and I’ve tried for a while now to recreate a simple balloon fight type game. I can’t make the character fly on command and fall on release while moving forward. I’ve looked around and haven’t found any examples to follow so any help would be appreciated
I’m using the 2d template (paper 2d) what I want is instead of a walking character starting of on the ground it would start in the air and fall down while moving to the right. the player will need to keep the character in the air on a push of a button and when released it will fall down again.
I would start with the character blueprint using a begin play node and setting their actor location to a higher Z value. Then I would use the gravity scale node to enable and disable the falling of the main character towards the ground if the player was clicking the space-bar or not.