Ballistics system with destructible meshes

Hi! UE5 newbie here. I’m trying to make a ballistics, sort of, system using the chaos mesh destruction system and I need some guidance. I have a destructible wall and a projectile(FPS template). The problem that I’m facing is that the projectile destroys too much of the wall.


That was one shot in the center, and there are many cracks. I bet that if this wall would be moving the pieces would fall off.

Is a projectile hole through this wall achievable with chaos destruction system?
If not what are some alternatives?

After some research I might be able to ask the right question.

How do I deform meshes? Mostly I care about deforming meshes on collision. For example when the bullet hits the mesh or when my character bumps into it.