Baller question

I’ve got a question about the ballers.

On my map I am wanting to make it so that when a baller is off its spawn and not moving for a set length of time with no player in it, the baller respawns.

In creative 1.0 is there a way to do it?

I recon maybe set up a timed objective device on the baller spawner

Have it start and/or restart the time on player exits vehicle event,
stop it when player enter vehicle
then have the baller respawn function use the time completion event

How much cell memory would that device take up?

I’ve got about 140 ballers and am nearly at max cell memory.

Not sure, but thats a lot of ballers, it probably would take you over with 140 Timed Objective Devices.

I think the Timer though has a per player instance and using only one device with all the ballers might work. Not sure though, maybe you could test it with 5 ballers first,

But something like 420 functions/events… may not be good for the memory either

True.

Would be nice if there were a setting for each vehicle that could de-spawn it after a certain time of being idle.

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