Good Morning Guys,
I’m working a pinball game. And I’m trying to keep the floor grounded to the platform. but if the ball is hit at certain angles up against a wall at high velocities the ball will pop up into the air. I would like the ball to remain grounded, i have seen some recommendations online where people suggest on constraining the Z axis. However I am going to be integrating some ramps in the game requiring that the ball be traveling up and down the Z axis. I have come up with a few ideas on how to handle this such as if colliding with a ramp maybe i can disable the constraint etc. But i’m wondering if any of you guys have better suggestions? anything would be much appreciated.
Thanks in advanced,