ball that moves with keyboard input and plays a rolling sound when moving, but I want the sound to play continuously while the ball is in motion, even after the input stops.

In Unreal Engine 5.5, I have a ball that moves based on keyboard input and plays a rolling sound when the input is pressed. Since the ball has physics, it doesn’t stop immediately, but the sound does I want the sound to play continuously as long as the ball is moving, detecting any movement and triggering the rolling sound. I’m using Blueprints.