Hi there,
I have a question on how to simulate a ball rolling based on direction of travel and velocity.
Basically I have a ball that moves around a premade set of positional data, like a sequence, which is always fixed.
I would like to try and simulate the rolling of the ball so it looks natural, does anyone know how this could be done? It would be really nice to take in to account fast changes in direction too, but one step at a time.
All the info I can find seems to be based on player movement (ie you are the ball) or physics.
Thank you