I’m having an annoying problem with a ball rolling on a floor. I’ve built rooms and corridors to graybox things out. The rooms and corridors are made by 2mx2m floor tiles. My problem is that when the ball is moving fast enough for the gameplay, it has a chance to bounce slightly when moving from one tile to another. It’s almost as if it falls into the non-existent crack between them and then bounce back up. I’ve tried this with CCD, remade the collisions, tried engine-generated box colliders vs imported ones and nothing seems to fix it. The only “fix” is to not have a collider on the floor but put them in separately underneath all the tiles and thus removing the edges. But the problem still remains while moving from one large collider to another, i.e. when moving from one room to another or into a corridor or whatever.
Basically whenever the ball rolls over one edge onto another there’s a high chance of a slight skip. Is there any way to get rid of this?