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Ball moving, ignores Collisions - Why?

Hello,

i have a problem. I make a football game and if you have the Ball, then you can shoot the ball. But if i shoot the ball, then it ignores all other components, actors or other things. I have four BlockingVolumes as Invisible Walls.

If i shoot the ball against the invisible wall, it ignores it and fall down behind the wall and the ground. :mad:

I attached the InputAction Shoot Event. I think the problem is the function “Move Component To”. Can you help me please? Do you have a better solution for ball shooting?

The ball is a static mesh component.