Hello. I want to make a parody of Baldi’s Basics in Unreal Engine 5. For those who don’t know, I attached a screenshot from the game. How can I turn off shadow, light and generally realistic graphics in the project so that the game looks as close to the original as possible? This can be done by enabling the unlit or via f2 in the game, but this only works in the engine, not in the compiled game. Thanks.
Hey there @Vladus_G! You would make your materials’ shading model unlit
for every object in game. Many of the characters are also just 2D unlit sprites, where pieces are made of images of 3D art.
Thanks!
No problem! for handling the sprites, I’d recommend either using Paper2D/PaperZD, as it already has support for basic sprites, billboarding, and if you need animation states instead of the basic flipbook setup, PaperZD can help.
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