I’m about 2 weeks new to Unreal and have been having some great fun. I’ve been working on turning a scene we’ve rendered with Vray into a scene in Unreal.
As you can imagine it’s quite impossible to make an Unreal scene look like a Vray render, even worse is that we use many colour corrects and complex materials in 3DS Max and Vray.
I have however been baking textures inside of Max and Vray that import into Unreal quite nicely, passes like Complete, Diffuse, Highlights and so forth work well enough in Unreal.
My question is though, as I’m so very new, does anybody see any large problems with this? I understand lighting and shadows will be baked into the Complete baked maps but I don’t see it being too much of a problem as long as the scene in Unreal is ambient lit well enough and certain lights match up when need be.
It’s a somewhat long winded process, unwrapping objects, projecting and baking but I can automate the baking so it can be sent off over night so the render time isn’t much of a worry, I just fear there’s something I’m not seeing that makes this whole process a bit useless?
I’m happy to elaborate if need be and very keen to see what you think.