Baking Ray Traced Ambient Occlusion

Hi all,
is it possible to bake ray traced ambient occlusion?
It’s calculated better than SSAO and could be useful to bake it on object in addition to lightmaps.
I read for example about “bent normals” feature and could be a way to apply baked AO.
Thanks in advance.

If you really need a baked AO texture then you can do that in another program like Substance