Hello, I’m making weapons for my game and I’m pretty new to Blender, I don’t exactly understand baking but I’ve followed along some tutorials. Basically the process I take is: make low res model, copy that and make the hi res model, copy the low res model for baking, copy that copy and displace it to make a cage, export the low, high and cage to xNormal and hit go.
My issue is that the low res model seems to be showing up in some parts of the normal map, but mostly it is the high res model. I’ve attached the normal map. The blue circles are the weird “low res seams” and the red circle is just a completely messed up part. I think some other part of the model is being pasted on top of that. Can someone give me some pointers on how to fix this? I’ll attach my blend file too. Thanks.
A picture of what I made just for reference. You can’t really tell the normal is messed up in some spots but I’d like to fix it and avoid it in the future.