I generate my landscape in C++ and place the meshes and lights in the scene. On mobile devices, all lighting needs to be static or stationary and lighting needs to be pre-built.
Q: With programmatically generated scene meshes and lights is there a way to save a generated scene for building lights later? That would allow me to build all the lightning in a separate step after scene generation. If I save a running scene/sim the generated meshes are not saved when I manually save the scene.
I’m new to UE, so if there’s a (different) way to generate the geometry and trigger a scene lighting build while the game is running, I would much appreciate any suggestions.