Baking lights with procedurally generated scene/meshes

I generate my landscape in C++ and place the meshes and lights in the scene. On mobile devices, all lighting needs to be static or stationary and lighting needs to be pre-built.

Q: With programmatically generated scene meshes and lights is there a way to save a generated scene for building lights later? That would allow me to build all the lightning in a separate step after scene generation. If I save a running scene/sim the generated meshes are not saved when I manually save the scene.

I’m new to UE, so if there’s a (different) way to generate the geometry and trigger a scene lighting build while the game is running, I would much appreciate any suggestions.

No, the built game does not contain the components for baking lighting. Not that you’d want to do that anyways, it can take hours to do.