Baking Lightmaps for LOD levels with World Composition Tool

We are using the World Composition Tool for our levels and have 2 LOD levels for each map. We recently changed the level to use static lighting (for a mobile version) and found that the LOD maps do not get their lighting rebuilt by Lightmass when the main persistent map has its lighting built.

Is there currently any workflow for static lighting on LOD levels?



It’s a known issue with LOD levels. Editor is not aware of them when building lighting, because they are not loaded in the editor. Only workaround is to load LOD levels as standalone maps in the editor and build lighting for them with the same lighting information (lights, lightmass settings) as in your main map.