Baking lighting on vertices

Yes you were right, I just launched UE3 and tried vertex color on foliage, it does not work. I was so sure I used it :stuck_out_tongue:
And your explaination about the offset value makes total sense then.

Anyway since I can not rely on vertex lighting, I wonder what would be best between fully dynamic lighting and mid-sized lightmaps, both performance and visually-wise. I guess I’ll have to try.