Has anyone had any luck or experience with building a system that bakes geometry script when packaging the game?
As I’m sure many of you know, Geometry script actors do not package with the build, meaning they vanish. But the only workaround feels so impractical right now. Which is to bake the meshes, spawn a separate SM actor, set the mesh to that. It’s awful because the content browser is cluttered with SMs, sometimes people forget to bake them which causes discrepancies with the PIE and packaged game, and you’re having to deal with mesh duplicates when editing the Geo. It’s basically just a pain.
I’m also totally fine if the solution needs to be C++, as that seems likely. But having Geoscript just baking when packaging would save so much backache.