I have a new problem: basically I’m trying to animate a blink (so that the character running around would occasionally blink). I am using sequencer for that inside Unreal. After baking, the animation looks very different, and I can see some random curves got animated without my direct involvement.
I thought, okay, I will try to animate this in Maya and import back into Unreal. I didn’t find a way to directly import bone animations, but I have managed to export the control rig, which can later be applied to the face of the metahuman in the sequencer by using import control rig fbx option. As with the previous attempt, the animation looks good in sequencer, but after baking it, it becomes broken (eyes half closed, desynced). Providing gifs below:
Any suggestions appreciated.