Hi there,
I made a desert dune landscape using the “custom blueprint brush material only” using builtin voronoi noise generator material.
Is there a way that I can bake this displacement layer into the landscape to save on performance?
Hi there,
I made a desert dune landscape using the “custom blueprint brush material only” using builtin voronoi noise generator material.
Is there a way that I can bake this displacement layer into the landscape to save on performance?
Just a thought, but maybe you can try exporting the heightmap of your finished terrain and then importing it back on a new landscape.