Baking Animation Sequence to Control Rig resets Virtual Bones

Cannot edit animation sequence with a control rig without removing any changes to virtual bones like ik_foot_root. Seems like baking reverts them to a T pose configuration. have tried using the Mannequin Control Rig and the MetaHuman Control rig.

Steps to reproduce:
Open lyra, open any animation sequence, select edit in sequencer, bake to control rig, select CR, save the sequencer, inspect the virtual bones in the animation sequence.

Same issue here. Did you find a fix for this?