Hello there,
I’m trying to make custom animations using the default UE5 mannequin. I switched to IK for the arms and everything is fine and dandy until I bake the animation sequence. It messes up my mesh. This is how the animation looks:
If I turn off the IK, it bakes alright so my assumption is that the arms IK are streching towards something, I dunno.
Would love any help I can get!
Thanks!