So ive got an animation ive done in maya, its a fully rigged character with controls etc (not from mixamo)
the entire animation is about 3000 frames where he goes off and had a CQC sequence with another chracter.
Now i was wondering if i could bake and export both animations into unreal ?
I tried FBX into C4D the entire thing was broken
was wondering if you guys had any idea how to bake and bring it into maya ? I dont want any control on the animation just need to light and render it inside unreal