BakeToControlRig assert

Steps to Reproduce
Create level sequence

Add character

Add animation sequence

Right click -> BakeToControlRig

If a bone name is too long, it fails the ensure condition in this block in UAnimSequencerController::AddCurveControl, because the passed in name may be chopped as part of the GetSafeNewName logic.

HierarchyController->AddControl(CurveControlKey.Name, FRigElementKey(), Settings, FRigControlValue::Make(CurveElement->Get()), FTransform::Identity, FTransform::Identity, false);

const FRigControlElement* ControlElement = Hierarchy->FindChecked<FRigControlElement>(CurveControlKey);

ensure(ControlElement);