I have a quick lighting question…
I made a scene where i set all my geometry to static my directional light to stationary and skylight to stationary. All of my point and spotlights are static so they should be baked on to mesh.
After I build the lights everything looks fine but when i move with the character over the place where my point light was baked, character gets affected by the light. Some point lights have high intensity and are close to the ground but if they are baked why are they still affecting my character?
Baking the lights doesn’t make the light disappear for dynamic objects, it just makes the lighting performance better for static objects. To choose which lights affect what, both your meshes and your lights have an option where it says “Lighting channels”. So if you want your characters to be unaffected by light completely, turn off all the channels there. Or use a different lighting channel for both your character and those lights you want your character to be affected by.