I have a quick lighting question…
I made a scene where i set all my geometry to static my directional light to stationary and skylight to stationary. All of my point and spotlights are static so they should be baked on to mesh.
After I build the lights everything looks fine but when i move with the character over the place where my point light was baked, character gets affected by the light. Some point lights have high intensity and are close to the ground but if they are baked why are they still affecting my character?
Any help is appreciated!