Baked Lighting Variation Between Static Meshes

We’ve found 2 solutions that gives us 100% seamless effect.

  1. Merge planar elements to one mesh. In engine (you can try hlod), or with your 3d software
  2. Static Lighting level scale=0.1 (+indirect lighting quality=2, indirect lighting smoothness=0.6) - when you have enough time to wait.
    Good lightmass uvs are also very important - uv shells should be snapped to grid, enough padding etc.