I totally agree. currently you have to have a very particular style in your geometry and or texturing to make modular design of walls and flooring work. But thats exactly why it would be great if lightmass would be improved upon in that regard. personally Id even prefer a dynamic lighting solution as I
m not fond of having to manually tweak lightmaps (time costs again). especially with hard surface objects containing small details being super needy of clean lightmaps -the ability to skip lightmaps altogether would be awesome. but either way I`d be happy about any kind of improvement